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Lemure

Medium fiend · CR 0

Armor Class 7
Hit Points 13 (3d8)
Speed 15 ft.
STR 10 +0
DEX 5 -3
CON 11 +0
INT 1 -5
WIS 11 +0
CHA 3 -4
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision120 ft. , passive Perception 10
Languages understands infernal but can't speak

Traits

Devil's Sight.
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation.
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee/Ranged Weapon Attack: +3 to hit.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.