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Lion

Large beast · CR 1

Armor Class 12
Hit Points 26 (4d10+4)
Speed 50 ft.
STR 17 +3
DEX 15 +2
CON 13 +1
INT 3 -4
WIS 12 +1
CHA 8 -1
Skills perception +3, stealth +6
Senses passive Perception 13

Traits

Keen Smell.
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics.
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce.
If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap.
With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.