Lion
Armor Class 12
Hit Points 26 (4d10+4)
Speed 50 ft.
STR 17 +3
DEX 15 +2
CON 13 +1
INT 3 -4
WIS 12 +1
CHA 8 -1
Skills perception +3, stealth +6
Senses passive Perception 13
Traits
- Keen Smell.
- The lion has advantage on Wisdom (Perception) checks that rely on smell.
- Pack Tactics.
- The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Pounce.
- If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
- Running Leap.
- With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.