Placeholder art for Lizardfolk

Want art for Lizardfolk?

Lizardfolk

Medium humanoid · CR 1/2

Armor Class 15
Hit Points 22 (4d8+4)
Speed swim 30 ft., 30 ft.
STR 15 +2
DEX 10 +0
CON 13 +1
INT 7 -2
WIS 12 +1
CHA 7 -2
Skills perception +3, stealth +4, survival +5
Senses passive Perception 13
Languages Draconic

Traits

Hold Breath.
The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack.
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee/Ranged Weapon Attack: +4 to hit.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.