Lizardfolk
Armor Class 15
Hit Points 22 (4d8+4)
Speed swim 30 ft., 30 ft.
STR 15 +2
DEX 10 +0
CON 13 +1
INT 7 -2
WIS 12 +1
CHA 7 -2
Skills perception +3, stealth +4, survival +5
Senses passive Perception 13
Languages Draconic
Traits
- Hold Breath.
- The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack.
- The lizardfolk makes two melee attacks, each one with a different weapon.
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Heavy Club. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Javelin. Melee/Ranged Weapon Attack: +4 to hit.
- Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Spiked Shield. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.