Magma Mephit
Armor Class 11
Hit Points 22 (5d6+5)
Speed fly 30 ft., 30 ft.
STR 8 -1
DEX 12 +1
CON 12 +1
INT 7 -2
WIS 10 +0
CHA 10 +0
Skills stealth +3
Damage Vulnerabilities cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision60 ft. , passive Perception 10
Languages Ignan, Terran
Traits
- Death Burst.
- When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- False Appearance.
- While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
- Innate Spellcasting (1/Day).
- The mephit can innately cast _heat metal_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
- Claws. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
- Fire Breath (Recharge 6).
- The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- Variant: Summon Mephits (1/Day).
- The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.