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Mammoth

Huge beast · CR 6

Armor Class 13
Hit Points 126 (11d12+55)
Speed 40 ft.
STR 24 +7
DEX 9 -1
CON 21 +5
INT 3 -4
WIS 11 +0
CHA 6 -2
Senses passive Perception 10

Traits

Trampling Charge.
If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee/Ranged Weapon Attack: +10 to hit.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee/Ranged Weapon Attack: +10 to hit.
Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.