Manticore
Armor Class 14
Hit Points 68 (8d10+24)
Speed fly 50 ft., 30 ft.
STR 17 +3
DEX 16 +3
CON 17 +3
INT 7 -2
WIS 12 +1
CHA 8 -1
Senses darkvision60 ft. , passive Perception 11
Traits
- Tail Spike Regrowth.
- The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
- Multiattack.
- The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Tail Spike. Melee/Ranged Weapon Attack: +5 to hit.
- Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.