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Manticore

Large monstrosity · CR 3

Armor Class 14
Hit Points 68 (8d10+24)
Speed fly 50 ft., 30 ft.
STR 17 +3
DEX 16 +3
CON 17 +3
INT 7 -2
WIS 12 +1
CHA 8 -1
Senses darkvision60 ft. , passive Perception 11

Traits

Tail Spike Regrowth.
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack.
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Melee/Ranged Weapon Attack: +5 to hit.
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.