Merfolk
Armor Class 11
Hit Points 11 (2d8+2)
Speed swim 40 ft., 10 ft.
STR 10 +0
DEX 13 +1
CON 12 +1
INT 11 +0
WIS 11 +0
CHA 12 +1
Skills perception +2
Senses passive Perception 12
Languages Aquan, Common
Traits
- Amphibious.
- The merfolk can breathe air and water.
Actions
- Spear. Melee/Ranged Weapon Attack: +2 to hit.
- Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.