Merrow
Armor Class 13
Hit Points 45 (6d10+12)
Speed swim 40 ft., 10 ft.
STR 18 +4
DEX 10 +0
CON 15 +2
INT 8 -1
WIS 10 +0
CHA 9 -1
Senses darkvision60 ft. , passive Perception 10
Languages Abyssal, Aquan
Traits
- Amphibious.
- The merrow can breathe air and water.
Actions
- Multiattack.
- The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Harpoon. Melee/Ranged Weapon Attack: +6 to hit.
- Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.