Minotaur Skeleton
Armor Class 12
Hit Points 67 (9d10+18)
Speed 40 ft.
STR 18 +4
DEX 11 +0
CON 15 +2
INT 6 -2
WIS 8 -1
CHA 5 -3
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision60 ft. , passive Perception 9
Languages understands Abyssal but can't speak
Traits
- Charge.
- If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
- Greataxe. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Gore. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.