Nalfeshnee
Armor Class 18
Hit Points 184 (16d10+96)
Speed fly 30 ft., 20 ft.
STR 21 +5
DEX 10 +0
CON 22 +6
INT 19 +4
WIS 12 +1
CHA 15 +2
Saving Throws CHA+7, CON+11, INT+9, WIS+6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight120 ft. , passive Perception 11
Languages Abyssal, telepathy 120 ft.
Traits
- Magic Resistance.
- The nalfeshnee has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack.
- The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
- Bite. Melee/Ranged Weapon Attack: +10 to hit.
- Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +10 to hit.
- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
- Horror Nimbus (Recharge 5-6).
- The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
- Teleport.
- The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
- Variant: Summon Demon (1/Day).
- The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.