Nightmare
Armor Class 13
Hit Points 68 (8d10+24)
Speed fly 90 ft., 60 ft.
STR 18 +4
DEX 15 +2
CON 16 +3
INT 10 +0
WIS 13 +1
CHA 15 +2
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can't speak
Traits
- Confer Fire Resistance.
- The nightmare can grant resistance to fire damage to anyone riding it.
- Illumination.
- The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
- Hooves. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride.
- The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.