Panther
Armor Class 12
Hit Points 13 (3d8)
Speed climb 40 ft., 50 ft.
STR 14 +2
DEX 15 +2
CON 10 +0
INT 3 -4
WIS 14 +2
CHA 7 -2
Skills perception +4, stealth +6
Senses passive Perception 14
Traits
- Keen Smell.
- The panther has advantage on Wisdom (Perception) checks that rely on smell.
- Pounce.
- If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.