Phase Spider
Armor Class 13
Hit Points 32 (5d10+5)
Speed climb 30 ft., 30 ft.
STR 15 +2
DEX 15 +2
CON 12 +1
INT 6 -2
WIS 10 +0
CHA 6 -2
Skills stealth +6
Senses darkvision60 ft. , passive Perception 10
Traits
- Ethereal Jaunt.
- As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
- Spider Climb.
- The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Walker.
- The spider ignores movement restrictions caused by webbing.
Actions
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.