Quipper
Armor Class 13
Hit Points 1 (1d4-1)
Speed swim 40 ft.
STR 2 -4
DEX 16 +3
CON 9 -1
INT 1 -5
WIS 7 -2
CHA 2 -4
Senses darkvision60 ft. , passive Perception 8
Traits
- Blood Frenzy.
- The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Water Breathing.
- The quipper can breathe only underwater.
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.