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Quipper

Tiny beast · CR 0

Armor Class 13
Hit Points 1 (1d4-1)
Speed swim 40 ft.
STR 2 -4
DEX 16 +3
CON 9 -1
INT 1 -5
WIS 7 -2
CHA 2 -4
Senses darkvision60 ft. , passive Perception 8

Traits

Blood Frenzy.
The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing.
The quipper can breathe only underwater.

Actions

Bite. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.