Reef Shark
Armor Class 12
Hit Points 22 (4d8+1)
Speed swim 40 ft.
STR 14 +2
DEX 13 +1
CON 13 +1
INT 1 -5
WIS 10 +0
CHA 4 -3
Skills perception +2
Senses blindsight30 ft. , passive Perception 12
Traits
- Pack Tactics.
- The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Water Breathing.
- The shark can breathe only underwater.
Actions
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.