Rust Monster
Armor Class 14
Hit Points 27 (5d8+5)
Speed 40 ft.
STR 13 +1
DEX 12 +1
CON 13 +1
INT 2 -4
WIS 13 +1
CHA 6 -2
Senses darkvision60 ft. , passive Perception 11
Traits
- Iron Scent.
- The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
- Rust Metal.
- Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
Actions
- Bite. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- Antennae.
- The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.