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Sahuagin

Medium humanoid · CR 1/2

Armor Class 12
Hit Points 22 (4d8+4)
Speed swim 40 ft., 30 ft.
STR 13 +1
DEX 11 +0
CON 12 +1
INT 12 +1
WIS 13 +1
CHA 9 -1
Skills perception +5
Senses darkvision120 ft. , passive Perception 15
Languages Sahuagin

Traits

Blood Frenzy.
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness.
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy.
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack.
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee/Ranged Weapon Attack: +3 to hit.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee/Ranged Weapon Attack: +3 to hit.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee/Ranged Weapon Attack: +3 to hit.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.