Sahuagin
Armor Class 12
Hit Points 22 (4d8+4)
Speed swim 40 ft., 30 ft.
STR 13 +1
DEX 11 +0
CON 12 +1
INT 12 +1
WIS 13 +1
CHA 9 -1
Skills perception +5
Senses darkvision120 ft. , passive Perception 15
Languages Sahuagin
Traits
- Blood Frenzy.
- The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Limited Amphibiousness.
- The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Shark Telepathy.
- The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
- Multiattack.
- The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- Bite. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Claws. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- Spear. Melee/Ranged Weapon Attack: +3 to hit.
- Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.