Satyr
Armor Class 14
Hit Points 31 (7d8)
Speed 40 ft.
STR 12 +1
DEX 16 +3
CON 11 +0
INT 12 +1
WIS 10 +0
CHA 14 +2
Skills perception +2, performance +6, stealth +5
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Traits
- Magic Resistance.
- The satyr has advantage on saving throws against spells and other magical effects.
Actions
- Ram. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortbow. Melee/Ranged Weapon Attack: +5 to hit.
- Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Variant: Panpipes.
- Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.