Scout
Armor Class 13
Hit Points 16 (3d8+3)
Speed 30 ft.
STR 11 +0
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 11 +0
Skills nature +4, perception +5, stealth +6, survival +5
Senses passive Perception 15
Languages any one language (usually Common)
Traits
- Keen Hearing and Sight.
- The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
- Multiattack.
- The scout makes two melee attacks or two ranged attacks.
- Shortsword. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Longbow. Melee/Ranged Weapon Attack: +4 to hit.
- Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.