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Scout

Medium humanoid · CR 1/2

Armor Class 13
Hit Points 16 (3d8+3)
Speed 30 ft.
STR 11 +0
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 11 +0
Skills nature +4, perception +5, stealth +6, survival +5
Senses passive Perception 15
Languages any one language (usually Common)

Traits

Keen Hearing and Sight.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack.
The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Melee/Ranged Weapon Attack: +4 to hit.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.