Shadow
Armor Class 12
Hit Points 16 (3d8+3)
Speed 40 ft.
STR 6 -2
DEX 14 +2
CON 13 +1
INT 6 -2
WIS 10 +0
CHA 8 -1
Skills stealth +4
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision60 ft. , passive Perception 10
Traits
- Amorphous.
- The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth.
- While in dim light or darkness, the shadow can take the Hide action as a bonus action.
- Sunlight Weakness.
- While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Strength Drain. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.