Shambling Mound
Armor Class 15
Hit Points 136 (16d10+48)
Speed swim 20 ft., 20 ft.
STR 18 +4
DEX 8 -1
CON 16 +3
INT 5 -3
WIS 10 +0
CHA 5 -3
Skills stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities blinded, deafened, exhaustion
Senses blindsight60 ft. , passive Perception 10
Traits
- Lightning Absorption.
- Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
- Multiattack.
- The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
- Slam. Melee/Ranged Weapon Attack: +7 to hit.
- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Engulf.
- The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.