Shrieker
Armor Class 5
Hit Points 13 (3d8)
Speed 0 ft.
STR 1 -5
DEX 1 -5
CON 10 +0
INT 1 -5
WIS 3 -4
CHA 1 -5
Condition Immunities blinded, deafened, frightened
Senses blindsight30 ft. , passive Perception 6
Traits
- False Appearance.
- While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Actions
- Shriek.
- When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward