Specter
Armor Class 12
Hit Points 22 (5d8)
Speed fly 50 ft., hover true ft.
STR 1 -5
DEX 14 +2
CON 11 +0
INT 10 +0
WIS 10 +0
CHA 11 +0
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision60 ft. , passive Perception 10
Languages understands all languages it knew in life but can't speak
Traits
- Incorporeal Movement.
- The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Sensitivity.
- While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Life Drain. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.