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Spirit Naga

Large monstrosity · CR 8

Armor Class 15
Hit Points 75 (10d10+20)
Speed 40 ft.
STR 18 +4
DEX 17 +3
CON 14 +2
INT 16 +3
WIS 15 +2
CHA 16 +3
Saving Throws CHA+6, CON+5, DEX+6, WIS+5
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision60 ft. , passive Perception 12
Languages Abyssal, Common

Traits

Rejuvenation.
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting.
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * Cantrips (at will): mage hand, minor illusion, ray of frost * 1st level (4 slots): charm person, detect magic, sleep * 2nd level (3 slots): detect thoughts, hold person * 3rd level (3 slots): lightning bolt, water breathing * 4th level (3 slots): blight, dimension door * 5th level (2 slots): dominate person

Actions

Bite. Melee/Ranged Weapon Attack: +7 to hit.
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.