Sprite
Armor Class 15
Hit Points 2 (1d4)
Speed fly 40 ft., 10 ft.
STR 3 -4
DEX 18 +4
CON 10 +0
INT 14 +2
WIS 13 +1
CHA 11 +0
Skills perception +3, stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Actions
- Longsword. Melee/Ranged Weapon Attack: +2 to hit.
- Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
- Shortbow. Melee/Ranged Weapon Attack: +6 to hit.
- Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
- Heart Sight.
- The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
- Invisibility.
- The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.