Spy
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR 10 +0
DEX 15 +2
CON 10 +0
INT 12 +1
WIS 14 +2
CHA 16 +3
Skills deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4
Senses passive Perception 16
Languages any two languages
Traits
- Cunning Action.
- On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
- Sneak Attack (1/Turn).
- The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
- Multiattack.
- The spy makes two melee attacks.
- Shortsword. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand Crossbow. Melee/Ranged Weapon Attack: +4 to hit.
- Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.