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Spy

Medium humanoid · CR 1

Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR 10 +0
DEX 15 +2
CON 10 +0
INT 12 +1
WIS 14 +2
CHA 16 +3
Skills deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4
Senses passive Perception 16
Languages any two languages

Traits

Cunning Action.
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn).
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack.
The spy makes two melee attacks.
Shortsword. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Melee/Ranged Weapon Attack: +4 to hit.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.