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Stone Giant

Huge giant · CR 7

Armor Class 17
Hit Points 126 (11d12+55)
Speed 40 ft.
STR 23 +6
DEX 15 +2
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 9 -1
Saving Throws CON+8, DEX+5, WIS+4
Skills athletics +12, perception +4
Senses darkvision60 ft. , passive Perception 14
Languages Giant

Traits

Stone Camouflage.
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.
The giant makes two greatclub attacks.
Greatclub. Melee/Ranged Weapon Attack: +9 to hit.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Melee/Ranged Weapon Attack: +9 to hit.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching.
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.