Stone Giant
Armor Class 17
Hit Points 126 (11d12+55)
Speed 40 ft.
STR 23 +6
DEX 15 +2
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 9 -1
Saving Throws CON+8, DEX+5, WIS+4
Skills athletics +12, perception +4
Senses darkvision60 ft. , passive Perception 14
Languages Giant
Traits
- Stone Camouflage.
- The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack.
- The giant makes two greatclub attacks.
- Greatclub. Melee/Ranged Weapon Attack: +9 to hit.
- Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Rock. Melee/Ranged Weapon Attack: +9 to hit.
- Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
- Rock Catching.
- If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.