Stone Golem
Armor Class 17
Hit Points 178 (17d10+85)
Speed 30 ft.
STR 22 +6
DEX 9 -1
CON 20 +5
INT 3 -4
WIS 11 +0
CHA 1 -5
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision120 ft. , passive Perception 10
Languages understands the languages of its creator but can't speak
Traits
- Immutable Form.
- The golem is immune to any spell or effect that would alter its form.
- Magic Resistance.
- The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons.
- The golem's weapon attacks are magical.
Actions
- Multiattack.
- The golem makes two slam attacks.
- Slam. Melee/Ranged Weapon Attack: +10 to hit.
- Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Slow (Recharge 5-6).
- The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.