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Swarm of Bats

Medium beast · CR 1/4

Armor Class 12
Hit Points 22 (5d8)
Speed fly 30 ft.
STR 5 -3
DEX 15 +2
CON 10 +0
INT 2 -4
WIS 12 +1
CHA 4 -3
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight60 ft. , passive Perception 11

Traits

Echolocation.
The swarm can't use its blindsight while deafened.
Keen Hearing.
The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.