Swarm of Quippers
Armor Class 13
Hit Points 28 (8d8-8)
Speed swim 40 ft.
STR 13 +1
DEX 16 +3
CON 9 -1
INT 1 -5
WIS 7 -2
CHA 2 -4
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision60 ft. , passive Perception 8
Traits
- Blood Frenzy.
- The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Swarm.
- The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
- Water Breathing.
- The swarm can breathe only underwater.
Actions
- Bites. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.