Thug
Armor Class 11
Hit Points 32 (5d8+10)
Speed 30 ft.
STR 15 +2
DEX 11 +0
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 11 +0
Skills intimidation +2
Senses passive Perception 10
Languages any one language (usually Common)
Traits
- Pack Tactics.
- The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Multiattack.
- The thug makes two melee attacks.
- Mace. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
- Heavy Crossbow. Melee/Ranged Weapon Attack: +2 to hit.
- Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.