Tiger
Armor Class 12
Hit Points 37 (5d10+10)
Speed 40 ft.
STR 17 +3
DEX 15 +2
CON 14 +2
INT 3 -4
WIS 12 +1
CHA 8 -1
Skills perception +3, stealth +6
Senses darkvision60 ft. , passive Perception 13
Traits
- Keen Smell.
- The tiger has advantage on Wisdom (Perception) checks that rely on smell.
- Pounce.
- If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Claw.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.