Winter Wolf
Armor Class 13
Hit Points 75 (10d10+20)
Speed 50 ft.
STR 18 +4
DEX 13 +1
CON 14 +2
INT 7 -2
WIS 12 +1
CHA 8 -1
Skills perception +5, stealth +3
Damage Immunities cold
Senses passive Perception 15
Languages Common, Giant, Winter Wolf
Traits
- Keen Hearing and Smell.
- The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics.
- The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Snow Camouflage.
- The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
- Bite. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Cold Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
- The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.