Placeholder art for Winter Wolf

Want art for Winter Wolf?

Winter Wolf

Large monstrosity · CR 3

Armor Class 13
Hit Points 75 (10d10+20)
Speed 50 ft.
STR 18 +4
DEX 13 +1
CON 14 +2
INT 7 -2
WIS 12 +1
CHA 8 -1
Skills perception +5, stealth +3
Damage Immunities cold
Senses passive Perception 15
Languages Common, Giant, Winter Wolf

Traits

Keen Hearing and Smell.
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage.
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee/Ranged Weapon Attack: +6 to hit.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.