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Wolf

Medium beast · CR 1/4

Armor Class 13
Hit Points 11 (2d8+2)
Speed 40 ft.
STR 12 +1
DEX 15 +2
CON 12 +1
INT 3 -4
WIS 12 +1
CHA 6 -2
Skills perception +3, stealth +4
Senses passive Perception 13

Traits

Keen Hearing and Smell.
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.