Wolf
Armor Class 13
Hit Points 11 (2d8+2)
Speed 40 ft.
STR 12 +1
DEX 15 +2
CON 12 +1
INT 3 -4
WIS 12 +1
CHA 6 -2
Skills perception +3, stealth +4
Senses passive Perception 13
Traits
- Keen Hearing and Smell.
- The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics.
- The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.