Worg
Armor Class 13
Hit Points 26 (4d10+4)
Speed 50 ft.
STR 16 +3
DEX 13 +1
CON 13 +1
INT 7 -2
WIS 11 +0
CHA 8 -1
Skills perception +4
Senses darkvision60 ft. , passive Perception 14
Languages Goblin, Worg
Traits
- Keen Hearing and Smell.
- The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.