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Xorn

Medium elemental · CR 5

Armor Class 19
Hit Points 73 (7d8+42)
Speed burrow 20 ft., 20 ft.
STR 17 +3
DEX 10 +0
CON 22 +6
INT 11 +0
WIS 10 +0
CHA 11 +0
Skills perception +6, stealth +3
Damage Resistances piercing and slashing from nonmagical attacks not made with adamantine weapons
Senses darkvision60 ft., tremorsense60 ft. , passive Perception 16
Languages Terran

Traits

Earth Glide.
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage.
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense.
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack.
The xorn makes three claw attacks and one bite attack.
Bite. Melee/Ranged Weapon Attack: +6 to hit.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claw. Melee/Ranged Weapon Attack: +6 to hit.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.