Xorn
Armor Class 19
Hit Points 73 (7d8+42)
Speed burrow 20 ft., 20 ft.
STR 17 +3
DEX 10 +0
CON 22 +6
INT 11 +0
WIS 10 +0
CHA 11 +0
Skills perception +6, stealth +3
Damage Resistances piercing and slashing from nonmagical attacks not made with adamantine weapons
Senses darkvision60 ft., tremorsense60 ft. , passive Perception 16
Languages Terran
Traits
- Earth Glide.
- The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
- Stone Camouflage.
- The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Treasure Sense.
- The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
- Multiattack.
- The xorn makes three claw attacks and one bite attack.
- Bite. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.