Young Gold Dragon
Armor Class 18
Hit Points 178 (17d10+85)
Speed fly 80 ft., swim 40 ft., 40 ft.
STR 23 +6
DEX 14 +2
CON 21 +5
INT 16 +3
WIS 13 +1
CHA 20 +5
Saving Throws CHA+9, CON+9, DEX+6, WIS+5
Skills insight +5, perception +9, persuasion +9, stealth +6
Damage Immunities fire
Senses blindsight30 ft., darkvision120 ft. , passive Perception 19
Languages Common, Draconic
Traits
- Amphibious.
- The dragon can breathe air and water.
Actions
- Multiattack.
- The dragon makes three attacks: one with its bite and two with its claws.
- Bite. Melee/Ranged Weapon Attack: +10 to hit.
- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +10 to hit.
- Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Breath Weapons (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
- The dragon uses one of the following breath weapons. **Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. **Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.