Zombie
Armor Class 8
Hit Points 22 (3d8+9)
Speed 20 ft.
STR 13 +1
DEX 6 -2
CON 16 +3
INT 3 -4
WIS 6 -2
CHA 5 -3
Saving Throws WIS+0
Condition Immunities poisoned
Senses darkvision60 ft. , passive Perception 8
Languages understands the languages it knew in life but can't speak
Traits
- Undead Fortitude.
- If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
- Slam. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.